Website powered by

Environment Study Progression - Stylized Diorama

This is a student project that I made over the course of four weeks, spending a rough average of 20-30 hours per week. I modeled in Maya, sculpted in ZBrush (for the diorama base), made textures in Substance Painter, and did the assembly, materials, lighting, and rendering in Unreal.

I learned much about Unreal's materials and how to build them using nodes. Math... In addition, I gained a deeper understanding of the pipeline of creating even a small scene.

Week 4 Render

Week 4 Render

Diorama Render Sequence

Final Progression GIF

Final Progression GIF

Mesh kit for Diorama assembly. Marked assets in the front are from Quixel Bridge.

Mesh kit for Diorama assembly. Marked assets in the front are from Quixel Bridge.