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"Dark Veil" Live Production Assets

This month, I got to be part of a live production with some amazing artists and designers, to furnish "Dark Veil" with assets! Please make sure to check out their work on their pages:
https://www.artstation.com/deontre7
https://www.artstation.com/lifeknife2
A million thanks to the designers for having us aboard! You all have been wonderful to work with, and I look forward to keeping in touch and working together more in the future!

The final production sheet with textures applied. The characters are shot in Substance, Maya, and Unreal 5, respectively.

The final production sheet with textures applied. The characters are shot in Substance, Maya, and Unreal 5, respectively.

Week two was making the meshes functional -- UVs, rigs, etc.. I love doing UVs, even though it's invisible until a texture is put on!

Week two was making the meshes functional -- UVs, rigs, etc.. I love doing UVs, even though it's invisible until a texture is put on!

Week one, the blockouts. At this point, I was considering hair cards for the characters, hence their baldness, but I later changed my mind and sculpted/modeled hair for them.

Week one, the blockouts. At this point, I was considering hair cards for the characters, hence their baldness, but I later changed my mind and sculpted/modeled hair for them.